Edit Champion

The Edit Champion dialog allows you to modify most characteristics of a champion.

On the left are fields for entry of current statistics and levels. It provides two fields, where the first field is for the current effective value including boosts or drains. The second field is the current base value without any boosts or drains. (You will typically want to set these the same for map creation.)

On the right, you can change the first name and last name or title of the champion. Food and water each range from 1 (badly starving) to 1000 (full). The poison value is the current amount of poison damage being taken, and ranges from 0 (not poisoned) to 15 (very poisoned). Silence indicates the time left before spells can be cast again. Values range from 0 (not silenced), to 50 (just hit by a LO silence spell), to 200 or more (just hit by a MON silence spell).

The portrait may also be selected by using the arrow buttons to cycle through images in the Heroes directory, or by using the Browse button to bring up a file dialog. When changing the portrait, the only important thing to note is that the file must be in the Heroes directory or some subdirectory inside it.

Special Abilities

Clicking the Special Abilities button will bring up the Hero Specials dialog. This dialog allows the creation and assignment of various special abilities. These include most spell effects, as well as a few unique effects like Steal and Conjure Item. The name of the ability can be anything. What the ability acutally does is then selected from the drop-down list. Additionally, a sound can be associated with the ability, and played whenever the ability is used. The class to gain experience in, if any, can be set, along with a power for the ability. Delay before next use can be set (experiment with various settings, but around 20 is pretty fast, while 300 or higher is a hefty delay). The amount of mana consumed to use the ability can also be set (0 if no mana is required). Finally, abilities can be set to be only available at or above certain skill levels. It is not necessary, but it is probably a good idea to give more powerful abilities a very high delay and/or high mana consumption, along with some level requirements.

Available Abilities:

Anti-Ven Arc-Bolt Armor and Armor Party Backstab Berserker Blow Horn Bolt Calm Climb Down/Up Conjure Detect Illusion Dispell Drain Life Drain Mana Enhance Fist/Weapon False Image Feeble Mind Fireball Freeze Freeze Life Frighten Good Berries Heal Invoke Light Purify Ruiner Shield and Shield Party Sight Silence Slow Slowfall Spellshield and Spellshield Party Stat Boost Steal Strip Defenses True Sight Ven Cloud Venom War Cry Weakness ZO


| Index | Main |